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#视频

今日 4 条
9月23日周三
  1. Josh Woodward39

    重大里程碑! @FlowbyGoogle: 每月有超过 2500 万人使用 Google Flow 来构思新点子、创作故事、打造酷炫作品。 谢谢大家。 我们将继续为所有用户提供每天额外 50 次额度。快来继续创作吧。

    引用Google Flow@FlowbyGoogle

    More than 25 million people are using Google Flow every month to dream up new ideas, create stories, and build cool things. Thank you. We’re continuing the 50 additional daily credits for all users. Dive in and keep creating.

9月21日周一
  1. MiniMax Design (H3)36

    🔥社区从不停下折腾的脚步。 不只是基于 H3 做开发,还在不断深入内部,寻找让它更聪明的新方法。

    引用Kamimoto(かみもと)@sep_is_heim

    流行のJevをMiniMax H3に組み込んで、動画生成を高速化してみた!Attention処理のスパース化にJevを使用。 ・層ごとにJevが重要度を判定(4step 49層が対象) ・Jevがスパース率1%, 3%, 5%, 10%を選択 RTX4070で6分7秒→3分34秒で41.7%短縮!動画生成中にJevクラウドに問合せしているのに速い!

9月18日周五
  1. MiniMax Design (H3)54

    MiniMax Design 转发用户演示:用 MiniMax H3 Max 的 r2v 功能将一张 3x3 分镜图一次性生成为视频,设置 480p、15 秒,提示词为「左上から右下のパネルにカットが切り替わる2Dアニメーション、複数パネル禁止、BGM禁止」(按左上到右下面板切换镜头的 2D 动画、禁止多面板、禁止 BGM),Quality 调整、参照强度标准,作者称生成画面与分镜设定基本一致。

    引用852話(hakoniwa)@8co28

    この3x3画像を1枚 r2v でAI動画化すると以下の設定でおおよそそのまま映像になる Minimax H3 Max r2v 480p 15秒 Prompt調整:Quality 参照強度:標準 「左上から右下のパネルにカットが切り替わる2Dアニメーション、 複数パネル禁止、BGM禁止」

  2. MiniMax (official)40

    Nunchux AI 与多校研究者推出 VC-Attention,为 MiniMax-H3 带来免训练低比特注意力加速,在 B200 上比 FlashAttention-4 快 1.6×、B300 上快 1.5×,保真度优于 SageAttention2。

    引用Nunchux AI@NunchuxAI

    Introducing VC-Attention: fast and accurate low-bit attention without retraining. On MiniMax-H3, VC-Attention speeds up attention by 1.6× on B200 and 1.5× on B300 over FlashAttention-4, with better fidelity than SageAttention2. It also works with existing sparse attention methods. Two key innovations: • V-Smooth reduces value quantization error. • ExpCast-FP8 speeds up softmax. Nunchux Attention, our proprietary extension, pushes the speedup to 1.9× on B200 and 1.8× on B300. Blog: http://www.nunchux.ai/blog/attention-is-the-video-bottleneck Technical Report: http://arxiv.org/pdf/2609.15810 Joint work by researchers at MIT, CMU, UC Berkeley, Stanford, and NVIDIA.

9月15日周二
  1. MiniMax Design (H3)37

    一句简述 ➕ 一块画布 🟰 一整支制作团队,尽在 #MiniMaxDesign。

    引用Stefan 3D AI@Stefan_3D_AI

    I gave Astra one brief and it delivered the whole scene in Blender, camera direction included. All of it ran inside MiniMax Design. Astra sits there as the agent and talks to Blender over an official connector, so everything syncs straight onto the canvas. The final video is MiniMax H3, from the same canvas. #MiniMaxdesign - https://design.minimax.io/

  2. MiniMax (official)36

    H3 越来越快了。⚡️ @sgl_project + VDN-H3 现在让 MiniMax H3 在 8× B200 上突破 2 倍实时去噪——预热后端到端 9.0s 生成 14.4s 的 768p 视频,未测得质量下降。 开放模型通过开放生态持续进化。🚀

    引用SGLang@sgl_project

    SGLang-Diffusion with VDN-H3 now generates 14.4s of 768p video in just 9.0s 🚀 On 8× B200, 8 step denoising takes just 6.9s, reaching over 2× real time. The 9.0s figure covers the full generation request after warmup. No measured quality regression versus dense 50-step H3 across 103 test prompts. 🧵

9月14日周一
  1. MiniMax Design (H3)15

    最后召集 📢💥 释放你的怪兽,把大奖带回家👹💰

    引用Miora Design@Miora_Design

    Final call. Bestiary closes tonight, Sep 14 at 23:59 (PT). ⏳ $8,000 cash, 200,000 Credits, and ten Audience Choice awards are still on the table — and they go to the people who actually hit submit. One strange, beautiful short film, 30 seconds or longer, generated with MiniMax H3. Any myth, any era, any world you can dream up. The bestiary doesn't close itself. Finish your film before the clock runs out.

9月11日周五
9月2日周三
  1. Google DeepMind:Blog(RSS)70

    Google DeepMind 为 Gemini 推出 agentic 视频理解功能

    Google DeepMind 推出 agentic video understanding,覆盖 Gemini 3.7 Flash、3.6 Flash 和 3.5 Flash-Lite,通过智能体循环动态调用原生视频工具按需检索画面、音频和字幕,而非固定帧率静态处理。

    推荐理由:原文给出了具体降本增效数字、适用模型和接入方式,开发者可据此评估是否切换视频分析流程。

9月1日周二
8月28日周五
8月27日周四
  1. Saining Xie43

    很高兴看到 RAE 扩展到视频!

    引用Minghui Guo@MinghuiGuo77

    🚀 What if video generators could build on representations that already understand the visual world? We are excited to introduce V-RAE: Rethinking Video Latent Spaces for Generation. Recent progress in image generation has begun to move beyond conventional VAE latents, exploring both direct pixel-space and representation-based approaches. Video generation, however, still depends heavily on latent compression, as the scale and redundancy of spatiotemporal data make direct modeling prohibitively expensive. However, most video VAEs are optimized for pixel reconstruction, and a latent space that reconstructs well is not necessarily easy to generate. V-RAE takes a different approach: it directly uses representations from frozen vision foundation models as the generative latent space, rather than as auxiliary supervision. We study DINOv3, SigLIP2, EUPE, and V-JEPA 2.1. A lightweight temporal attention pooling module compresses their dense features by 4×, followed by a spatiotemporal Transformer decoder. Under matched generation backbones, latent budgets, and training settings, V-RAE achieves: 🏆 2.13 rFVD on Kinetics-600 🎬 117.86 gFVD on UCF101 and 19.16 gFVD on Kinetics-600 ⚡ Up to 6× faster convergence than VAE-based latent spaces 🧠 90.92% semantic probing accuracy on UCF101 🌍 Better future prediction on Cityscapes, reducing gFVD from 144.47 to 111.36 Our experiments also reveal a broader finding: Good Reconstruction ≠ Good Generation. During generation, predicted latents inevitably deviate from real encoding trajectories. If the latent space is not sufficiently smooth, small errors can be amplified into visible artifacts. We therefore introduce tFVD to evaluate temporal smoothness and robustness to latent prediction errors. It correlates much more strongly with downstream generation quality, reaching 0.919 on Kinetics-600. The takeaway: A latent space is not merely where videos are compressed—it determines what the generator must learn. When semantics and temporal structure are already organized in the representation, generation becomes easier to learn. Representation first. Generation follows. Many thanks to my mentors, @ScottNLP and @SQWu_Tori, for their continuous guidance and support. I am also deeply grateful to @sainingxie for his valuable guidance and invaluable feedback, which greatly helped shape V-RAE. 🙏 Hi @_akhaliq, we would truly appreciate your help in sharing V-RAE with the broader AI research community. Thank you! 🙏 📄 Paper: https://arxiv.org/abs/2608.13556 💻 Code: https://github.com/V-RAE/V-RAE 🤗 Models: https://huggingface.co/Guomh0707/V-RAE-Models 🌐 Project: https://v-rae.github.io #VideoGeneration #GenerativeAI #ComputerVision #WorldModels #RepresentationLearning #RAE

8月17日周一
7月27日周一
7月3日周五
7月1日周三
6月3日周三
  1. Saining Xie42

    大脑如何从(可能不完整且有噪声的)视觉观察中构建并追踪世界的内部状态? 我相信视觉状态追踪将成为未来几年视觉领域的重大挑战,我希望这个基准能成为一个有用的起点。enjoy!

    引用Sihyun Yu@sihyun_yu

    Can MLLMs actually track what's happening in a video? Introducing VSTAT 🎯, our new benchmark for visual state tracking. The tasks are simple: count cups, read typed words, count page flips. Humans solve them easily. MLLMs don't. https://vision-x-nyu.github.io/vstat-site/ 🧵 [1/11]

5月18日周一
  1. Google DeepMind:Blog(RSS)80

    Google DeepMind 发布 Gemini Omni Flash,支持多模态输入生成与对话式编辑视频

    Google DeepMind 发布 Gemini 家族首个模型 Gemini Omni Flash,可将图像、音频、视频和文本组合作为输入,生成高质量视频,并支持通过自然语言多轮编辑视频、保持角色和场景一致。

    推荐理由:原文介绍了 Gemini Omni Flash 的多模态输入、对话式视频编辑能力和开放范围,读者可以判断它对视频创作流程的影响。

3月12日周四
  1. OpenAI Developers(RSS)67

    OpenAI 发布 Sora 2 提示词指南

    OpenAI 发布 Sora 2 提示词指南,更新至最新 API 能力,包括角色引用(可上传动物或对象并复用)、1920×1080 或 1080×1920 高分辨率导出、时长上限从 12 秒提高到 20 秒、基于完整原始片段的视频续写,以及支持异步批量生成的 Batch API。

    推荐理由:OpenAI 官方系统讲解 Sora 2 提示词写法,并覆盖角色引用、更长时长和视频续写等新 API 能力。

10月22日周三
10月15日周三