arXiv:cs.AI· Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan·· 5 小时前
GameHorizon Suite:游戏玩法中的多时间跨度数据与评测套件
GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay
AI 导读
GameHorizon Suite 是一套多时间跨度游戏玩法数据与评测套件,包含自动标注流水线 GameHorizon-Annotator、首个大规模 AAA 游戏数据集 GameHorizon-Data 和基准 GameHorizon-Bench。
正文
Authors:Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li, Mingyu Ouyang, Huiqiang Sun, Lingen Li, Cheng Cheng, Wangbo Yu, Honghao Chen, Xiaodong Cun, Chi-Man Pun, Zhiguo Cao, Ying Shan
Abstract:Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.
| Comments: | We will release our dataset, annotator, and benchmark to facilitate future research. Github Repo: this https URL & Project Page: this https URL |
| Subjects: | Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI) |
| Cite as: | arXiv:2609.25001 [cs.CV] |
| (or arXiv:2609.25001v2 [cs.CV] for this version) | |
| https://doi.org/10.48550/arXiv.2609.25001 arXiv-issued DOI via DataCite |
Submission history
From: Yiran Wang [view email]
[v1]
Mon, 21 Sep 2026 17:59:33 UTC (31,783 KB)
[v2]
Mon, 12 Oct 2026 11:31:56 UTC (31,783 KB)
来源:arXiv:cs.AI · arxiv.org