MeshyAI· @MeshyAI · X·· 7 小时前AI 评分52
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Meshy 转发 @rewind02 的教程,介绍用 Claude Opus 5.5 通过 MCP 同时驱动 Blender、Unreal Engine 5 和 Meshy 来搭建游戏:Meshy 生成 3D 模型,Blender 负责清理、摆放和材质,Unreal 负责光照、物理和游戏本体,Opus 在一个聊天里统筹三者。流程包括先用 Opus 头脑风暴 5 个游戏点子、告知 GPU 以便按机器性能拉满画质、逐条提示词添加战斗、敌人和任务等功能;首次完整构建约花 4 小时并消耗约 19% 的周 Max 计划额度,首个关卡做好后因素材可复用,后续关卡会快很多。
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How to build a game with Claude Opus 5.5 + Blender + Unreal Engine + Meshy 🎮
here's how to build a game like this with Claude Opus 5.5 + Blender + Unreal Engine + Meshy... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: install Claude Code, Unreal Engine 5 and Blender 5.1+, all free except the Claude plan - step 2: connect Blender through its MCP add-on, and Meshy through Meshy MCP with an API key - step 3: brainstorm 5 game ideas with Opus first, pick one, have it expand the idea before anything gets built - step 4: tell it your GPU, so it pushes the graphics as far as your machine can run - step 5: Meshy generates the props and characters, Opus imports them into Blender and cleans them up - step 6: Opus brings everything into Unreal: the level, lighting, HUD, minimap - step 7: play it, then add one feature per prompt: combat, enemies, quests who does what: > Meshy: the 3D models > Blender: cleanup, placement, materials > Unreal: lighting, physics, the actual game > Opus: runs all three from one chat and the real cost... one full first build took about 4 hours and ~19% of a weekly Max plan build the first level well, then the next ones go much faster because the assets already exist在 X 查看被引用的帖子
来源:MeshyAI · x.com