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arXiv:cs.LG(机器学习,全量分类)· S. Rasoul Etesami·· 15 小时前AI 评分32

未知独立链随机博弈中的全在线去中心化学习

Fully Online Decentralized Learning in Stochastic Games with Unknown Independent Chains

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针对转移核未知、玩家仅观测本地状态与收益的独立受控链随机博弈,研究者提出一种全在线、去中心化且无需协调的镜像下降算法,在占用测度对偶空间中逼近平稳 Nash 均衡策略。

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Abstract:We consider stochastic games with independent controlled chains and unknown transition kernels, where players observe only their local states and realized payoffs. We develop a fully online, decentralized, and uncoordinated mirror-descent algorithm that operates in the dual space of occupancy measures for approximating stationary Nash equilibrium (NE) policies. The algorithm uses a single transition/reward sample at every primitive time step, relies only on local information, and requires neither coverage of the joint state space nor synchronized episodes. Under uniform-ergodicity and finite-coverage assumptions, we show that, with high probability, the time-averaged fixed-comparator regret decays at the canonical $O(T^{-1/2})$ rate, up to logarithmic factors and polynomial dependence on the game parameters. In particular, the complexity depends on the cover times of the individual local state spaces rather than the product state space, avoiding exponential dependence on the number of players and the sizes of the joint state and action spaces. The resulting finite-time regret bound further yields an approximate coarse-correlated-equilibrium guarantee, which is natural for arbitrary reward functions since computing a stationary $\epsilon$-NE is PPAD-hard in this setting. Under an additional global variational-stability condition, we show that the same fully online algorithm converges asymptotically in the last iterate to a stationary $\epsilon$-NE. Our results provide a fully online and scalable learning framework for stochastic games with unknown independent chains. The algorithm can also be viewed as a primal-dual framework for Markov games that exploits the independence and local structure of the players' controlled transition chains.
Subjects: Machine Learning (cs.LG); Computer Science and Game Theory (cs.GT); Multiagent Systems (cs.MA); Systems and Control (eess.SY); Optimization and Control (math.OC)
Cite as: arXiv:2610.01181 [cs.LG]
  (or arXiv:2610.01181v1 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2610.01181

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: S. Rasoul Etesami [view email]
[v1] Thu, 1 Oct 2026 06:56:20 UTC (1,228 KB)

来源:arXiv:cs.LG(机器学习,全量分类) · arxiv.org