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arXiv:cs.AI· Weixian Waylon Li, Jiaxin Zhang, Han Zhou, Chengzu Li, Ke Wang, Fengxiang He, Yiwen Guo·· 4 小时前

GameSmith:用合成游戏扩展零和自博弈训练

GameSmith: Scaling Zero-Sum Self-Play with Synthesised Games

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GameSmith 通过让 LLM 在模板内合成游戏来扩展零和博弈自博弈训练,经种子配对回放和独立重实现验证后,从三个 SPIRAL 模板得到 26 个新游戏、29 个游戏族和 336 个验证变体。

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Abstract:Post-training large language models (LLMs) on two-player zero-sum games provides a verifiable reward, and the gains have been shown to transfer to general reasoning. Existing pipelines, however, rely on a handful of hand-written games and on advantage estimators tied to them, so both the supply of games and the advantage estimate on a large corpus limit scaling. We present GameSmith, which scales both. An LLM synthesises games inside templates whose reward, observation, and hidden-information code is fixed. Each game is verified by seed-paired replay and by an independent re-implementation of its specification, then expanded into encoding, rule, and size variants, giving 26 new games in 29 families and 336 verified variants from the three SPIRAL templates. The model is distilled from the self-play of a larger teacher (Qwen3-32B) on these games and then trained by self-play reinforcement learning with CRAB, an advantage estimator that credits each decision against a shrinkage estimate of the expected return of its position and is defined on every variant. On Qwen3-4B-Base, distillation raises the 13-benchmark mean pass@1 from 45.5 to 62.5, above the three SPIRAL games at the same budget, and self-play with CRAB reaches 64.9. The ordering holds across models, and transfer grows with the number of game families.
Subjects: Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Computation and Language (cs.CL)
Cite as: arXiv:2610.13995 [cs.LG]
  (or arXiv:2610.13995v1 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2610.13995

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Waylon Li [view email]
[v1] Sat, 26 Sep 2026 23:07:02 UTC (251 KB)

来源:arXiv:cs.AI · arxiv.org