HuggingFace Daily Papers·· 1 天前
Player-1:用合成经验学习玩游戏的后训练框架
Player-1: Learning to Play from Synthetic Experience
AI 导读
研究团队提出 Player-1 游戏控制后训练框架,通过合成经验在演示数据之外学习游戏操作。该框架将动作空间扩展为相对指针移动、持续输入和复合动作,并在 6,044 条游戏轨迹上微调计算机使用模型,同时构建包含十六个 2D 和 3D 环境的 Player-1-Gym 支持 PPO 多环境强化学习。
正文
Authors:Mingyu Ouyang, Yiran Wang, Siyuan Hu, Xingyilang Yin, Huiqiang Sun, Guangzhi Wang, Junfu Pu, Cheng Cheng, Honghao Chen, Ying Shan, Mike Zheng Shou, Hwee Tou Ng
Abstract:Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.
| Comments: | Project Page: this https URL and code: this https URL |
| Subjects: | Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Human-Computer Interaction (cs.HC) |
| Cite as: | arXiv:2610.20584 [cs.CV] |
| (or arXiv:2610.20584v1 [cs.CV] for this version) | |
| https://doi.org/10.48550/arXiv.2610.20584 arXiv-issued DOI via DataCite (pending registration) |
Submission history
From: Mingyu Ouyang [view email]
[v1]
Wed, 14 Oct 2026 17:57:12 UTC (19,373 KB)
来源:HuggingFace Daily Papers · arxiv.org