arXiv:cs.LG· Wayne Chi, I-Hung Hsu, Li Chen, Wei-Lin Chiang, Ion Stoica, Anastasios Nikolas Angelopoulos, Ameet Talwalkar, Chris Donahue, Cho-Jui Hsieh·· 4 小时前
Interaction-as-a-Judge:用计算机使用智能体交互评估交互式应用
Interaction-as-a-Judge
AI 导读
研究提出 Interaction-as-a-Judge 评估范式,让 computer-use agents(CUAs)直接与应用交互,以评估和改进交互式应用。
正文
Abstract:Coding agents are tasked with producing sophisticated interactive applications such as websites, desktop applications, and games. While humans assess these applications interactively, current automated LLM evaluations primarily focus on code analysis and unit tests. This mismatch can cause LLM judges to miss failures that are immediately apparent to human users. We study Interaction-as-a-Judge, an evaluation paradigm where computer-use agents (CUAs) directly interact with an application. We demonstrate that Interaction-as-a-Judge can improve both evaluation and generation of interactive applications. To this end, we collect and release two complementary datasets: $6,858$ pairs of applications with human preferences and corresponding agent traces, and $222$ applications with human-verified requirement labels. Relative to standard non-interactive approaches, we find that Interaction-as-a-Judge improves evaluation in terms of predicting human preferences ($65.6\% \to 69.1\%$) and requirement verification ($77.0\% \to 81.6\%$). We also observe scaling benefits: across both preference alignment and requirement verification, higher-quality interactions improve performance. Finally, through both inference- and training-time experiments, we demonstrate that Interaction-as-a-Judge can also improve the quality of generated artifacts. At inference time, Interaction-as-a-Judge repairs $75.5\%$ of broken requirements within five attempts, compared to $55.4\%$ for code-only self-feedback. At training time, using Interaction-as-a-Judge as a reward signal improves win-rate over the base model by $6.7$pp while reducing both generated code length by $35.7\%$ and build failure rates by $7.2$pp compared to a code-only reward signal.
| Subjects: | Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Software Engineering (cs.SE) |
| Cite as: | arXiv:2610.17895 [cs.LG] |
| (or arXiv:2610.17895v2 [cs.LG] for this version) | |
| https://doi.org/10.48550/arXiv.2610.17895 arXiv-issued DOI via DataCite |
Submission history
From: Wayne Chi [view email]
[v1]
Tue, 13 Oct 2026 07:49:50 UTC (1,034 KB)
[v2]
Wed, 14 Oct 2026 06:37:47 UTC (1,032 KB)
来源:arXiv:cs.LG · arxiv.org