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arXiv:cs.LG· Abhijeet Krishnan, Chris Martens·· 4 小时前AI 评分29

面向可解释国际象棋战术的自动合成研究

Towards the Automatic Synthesis of Interpretable Chess Tactics

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研究者提出一种用于下国际象棋的符号化子策略模型,借助国际象棋战术的领域知识提升可解释性,其模式源自归纳逻辑编程系统 PAL 学到的模式。团队提出一种散度指标,将该模型与随机基线对比,找到一组能给出接近人类初学者棋力的战术建议;并通过将其增强到现成引擎上,提出一套模型计算评估方案。

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Abstract:State-of-the-art reinforcement learning agents are capable of outperforming human experts at games like chess, Go and StarCraft II. These agents do not simply take advantage of their digital hardware in being able to react and calculate faster than humans, but employ better strategies that lead to more victories. Interpreting these strategies would give human players valuable insight into how to improve their play. In this preliminary work, we propose a symbolic sub-policy model for playing chess. Inspired by chess tactics, our model attempts to incorporate domain knowledge to improve interpretability. We adapt patterns learned by an inductive logic programming system called PAL to derive our model. We contribute a divergence metric to evaluate our model against a random baseline, and find a set of tactics that is able to suggest moves of similar playing strength to a human beginner. Finally, we propose a computational evaluation scheme for the model by augmenting an off-the-shelf engine with it.
Subjects: Artificial Intelligence (cs.AI); Machine Learning (cs.LG); Symbolic Computation (cs.SC)
Cite as: arXiv:2610.07640 [cs.AI]
  (or arXiv:2610.07640v1 [cs.AI] for this version)
  https://doi.org/10.48550/arXiv.2610.07640

arXiv-issued DOI via DataCite (pending registration)

Journal reference: Proceedings of the Explainable Agency in Artificial Intelligence Workshop, 36th AAAI Conference on Artificial Intelligence, 91-97, Mar 2022

Submission history

From: Abhijeet Krishnan [view email]
[v1] Tue, 6 Oct 2026 02:35:09 UTC (41 KB)

来源:arXiv:cs.LG · arxiv.org