arXiv:cs.LG· Junwei Quan, Evgenii Opryshko, Nicholas Rhinehart, Igor Gilitschenski·· 4 小时前
World-Model Policy Arbiter:用世界模型做离线目标条件强化学习的策略仲裁
World-Model Policy Arbiter for Goal-Conditioned Reinforcement Learning
AI 导读
针对离线目标条件强化学习(GCRL)中单一策略难以通吃所有环境的问题,研究者提出测试时框架 World-Model Policy Arbiter(WMPA):将一组冻结的目标条件策略在学习到的状态空间世界模型中展开,用共享的目标条件价值函数评估想象未来,并执行得分最高的策略一段短承诺区间后再重新仲裁。
正文
Abstract:Offline goal-conditioned reinforcement learning (GCRL) has produced a diverse set of goal-reaching algorithms, yet no single algorithm performs best across environments, goals, and even different phases of the same task. Rather than deploying only the best-performing policy, we ask whether a set of frozen goal-conditioned policies can be used collectively as a portfolio, deciding at every state which policy should act. Choosing a policy at each state is not straightforward. The policies' own value functions cannot be compared directly: they may use different scales, and some policies have no value function. We need to judge each policy by the states it is likely to reach, even though we can execute only one policy at a time. We also need to avoid switching so often that control becomes unstable. To address these challenges, we introduce World-Model Policy Arbiter (WMPA), a test-time framework that, given a set of frozen policies as input, rolls out each frozen policy in a learned state-space world model, evaluates the imagined futures with a shared goal-conditioned value function, and executes the highest-scoring policy for a short commitment interval before the next round of arbitration (policy selection). WMPA assumes access to a bank of frozen goal-conditioned policies and requires neither policy retraining nor privileged task-specific knowledge. Under the official OGBench evaluation protocol on 18 state-based datasets spanning maze navigation as well as cube, scene, and puzzle manipulation, WMPA improves the macro-average success rate from the 44% achieved by the best policy selected per dataset to 58%, with statistically significant gains on 12 datasets. These gains include +33 percentage points on cube-double-play and +36 percentage points on scene-play.
| Comments: | 22 pages, 3 figures, 14 tables. Project page: this https URL Code: this https URL |
| Subjects: | Machine Learning (cs.LG) |
| Cite as: | arXiv:2610.10932 [cs.LG] |
| (or arXiv:2610.10932v1 [cs.LG] for this version) | |
| https://doi.org/10.48550/arXiv.2610.10932 arXiv-issued DOI via DataCite (pending registration) |
Submission history
From: Junwei Quan [view email]
[v1]
Wed, 7 Oct 2026 21:41:33 UTC (440 KB)
来源:arXiv:cs.LG · arxiv.org