Capcom 计划打造“与 AI 共同创作游戏”的未来
Capcom is preparing for a ‘future where we create games together with AI’
Capcom 在 Capcom Open Conference RE: 2026 上提出将 AI 技术整合进开发流程,逐步把 RE Engine 改造成“AI 生成游戏引擎”,目标是实现“与 AI 共同创作游戏”的未来。
Terrence O'Brien
is the Verge’s weekend editor. He’s covered the tech industry for over 18 years and knows a thing or two about synths.
Capcom’s Pragmata might be all about the horrors of AI, but in practice the studio doesn’t seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is “successfully integrating AI technology into development workflows.”
Capcom has said previously that it will not use AI-generated assets in its games, and instead would focus on using the tech to make development more efficient. Ishida’s comments seem to lineup, though definitely seem to leave the door open to more extensive use. He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine” building towards a “a future where we create games together with AI,” according to IGN’s translation.
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- Terrence O'Brien
来源:The Verge:AI(RSS) · theverge.com