arXiv:cs.LG· Yaniv Oren, Viliam Vadocz, Joery A. de Vries, Wendelin B\"ohmer, Matthijs T. J. Spaan, Hendrik Baier·· 4 小时前AI 评分42
Particle MCTS:面向 GPU 批量并行的并行蒙特卡洛树搜索算法
Particle Monte Carlo Tree Search
AI 导读
研究者提出 Particle MCTS(PMCTS),一种面向神经网络评估、支持 GPU 批量并行的并行 MCTS 算法,并保留 MCTS 的近似策略改进解释。PMCTS 随并行算力扩展良好,在 Chess、19x19 Go、9x9 Go、Gardner Chess、Snake、Brax 经典控制环境及 Sokoban 中的 LLM 推理等离散与连续动作基准上,持续优于或比肩主流启发式基线。
正文
Abstract:Monte Carlo Tree Search (MCTS) is a widely used approach for policy improvement and action selection in Reinforcement Learning. Due to its sequential and deterministic nature, principled runtime-scaling of MCTS with parallel compute remains a major challenge. We introduce Particle MCTS (PMCTS), a parallel MCTS algorithm which is suited for neural network evaluations, designed for GPU-acceleration with batch-parallelization and retains MCTS's principled approximate policy improvement interpretation. Empirically, PMCTS scales well with parallel compute and consistently outperforms or compares well to the popular heuristic-based baselines across a range of popular discrete- and continuous-action benchmark domains, including Chess, 19x19 Go, 9x9 Go, Gardner Chess, Snake, classical control environments from Brax and LLM reasoning in Sokoban.
| Subjects: | Machine Learning (cs.LG) |
| Cite as: | arXiv:2605.08982 [cs.LG] |
| (or arXiv:2605.08982v4 [cs.LG] for this version) | |
| https://doi.org/10.48550/arXiv.2605.08982 arXiv-issued DOI via DataCite |
Submission history
From: Yaniv Oren [view email]
[v1]
Sat, 9 May 2026 14:54:07 UTC (156 KB)
[v2]
Thu, 21 May 2026 09:52:14 UTC (152 KB)
[v3]
Mon, 7 Sep 2026 08:47:23 UTC (209 KB)
[v4]
Tue, 6 Oct 2026 13:59:56 UTC (205 KB)
来源:arXiv:cs.LG · arxiv.org