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arXiv:cs.LG· Yaniv Oren, Viliam Vadocz, Joery A. de Vries, Wendelin B\"ohmer, Matthijs T. J. Spaan, Hendrik Baier·· 4 小时前AI 评分42

Particle MCTS:面向 GPU 批量并行的并行蒙特卡洛树搜索算法

Particle Monte Carlo Tree Search

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研究者提出 Particle MCTS(PMCTS),一种面向神经网络评估、支持 GPU 批量并行的并行 MCTS 算法,并保留 MCTS 的近似策略改进解释。PMCTS 随并行算力扩展良好,在 Chess、19x19 Go、9x9 Go、Gardner Chess、Snake、Brax 经典控制环境及 Sokoban 中的 LLM 推理等离散与连续动作基准上,持续优于或比肩主流启发式基线。

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Abstract:Monte Carlo Tree Search (MCTS) is a widely used approach for policy improvement and action selection in Reinforcement Learning. Due to its sequential and deterministic nature, principled runtime-scaling of MCTS with parallel compute remains a major challenge. We introduce Particle MCTS (PMCTS), a parallel MCTS algorithm which is suited for neural network evaluations, designed for GPU-acceleration with batch-parallelization and retains MCTS's principled approximate policy improvement interpretation. Empirically, PMCTS scales well with parallel compute and consistently outperforms or compares well to the popular heuristic-based baselines across a range of popular discrete- and continuous-action benchmark domains, including Chess, 19x19 Go, 9x9 Go, Gardner Chess, Snake, classical control environments from Brax and LLM reasoning in Sokoban.
Subjects: Machine Learning (cs.LG)
Cite as: arXiv:2605.08982 [cs.LG]
  (or arXiv:2605.08982v4 [cs.LG] for this version)
  https://doi.org/10.48550/arXiv.2605.08982

arXiv-issued DOI via DataCite

Submission history

From: Yaniv Oren [view email]
[v1] Sat, 9 May 2026 14:54:07 UTC (156 KB)
[v2] Thu, 21 May 2026 09:52:14 UTC (152 KB)
[v3] Mon, 7 Sep 2026 08:47:23 UTC (209 KB)
[v4] Tue, 6 Oct 2026 13:59:56 UTC (205 KB)

来源:arXiv:cs.LG · arxiv.org