InterEvolve:面向人形机器人移动操作的任务时奖励程序进化
InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation
InterEvolve 提出一种任务时进化方法,让控制器无需重新训练即可完成未训练过的人形机器人移动操作任务。该方法用物体感知的前向-后向行为基础模型将新奖励转化为行为,并由 LLM 智能体结合执行反馈和技能库修改奖励程序结构、数值优化器调整常数。实验显示进化出的程序释放了 FB 模型未被人工奖励利用的能力,进化技能可在 Unitree G1 上基于第一人称机载感知自主运行。
Published on Oct 1
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Abstract
We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills, improving from its own attempts, and retaining what it learns, without retraining. Our key insight is that a broad controller already holds much of the competence a new task needs, and that this competence becomes accessible through an interface between planning and control that is expressive enough to specify contact-rich, multi-stage interactions, yet executable and measurable enough that execution feedback can guide planning from experience. InterEvolve realizes this interface with two components. First, we develop an object-aware forward-backward (FB) behavioral foundation model, whose object residuals on a frozen body prior turn a new reward about the body or objects into loco-manipulation behavior at test time. Second, we specify tasks as reward programs: staged rewards with completion conditions and tunable constants. A large language model (LLM) agent revises the program structure in context, drawing on execution feedback and a skill library of verified programs, while a numerical optimizer tunes its constants. With every candidate verified across parallel simulation scenarios, the program explores new ways to induce, repurpose, and compose the controller's existing motor competence for the task at hand, and thus improves over iterations. Experiments show that human-designed rewards leave much of the FB model's loco-manipulation competence untapped, whereas the programs InterEvolve evolves release it, sometimes through novel strategies. It further produces behaviors for diverse tasks, complex scenes, and long-horizon compositions in simulation, and evolved skills run autonomously on a physical Unitree G1 from egocentric onboard perception.
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