跳到正文
arXiv:cs.AI· Arastun Mammadli, Herbert Woisetschl\"ager, Jawad Fayaz, Shiqiang Wang·· 17 小时前

如何为策略性智能体交互选择 LLM

Choosing LLMs for Strategic Agent Interactions

AI 导读

研究将博弈论评测扩展为“策略选择”元博弈:每轮从模型池中派出一个 LLM 应对潜在且在线学习的收益矩阵。在 5 款游戏和 10 个 LLM 上评测显示,模型策略能力随游戏设置和对手显著变化,且提取可靠信号所需的 seed runs 数量 N 远高于传统基准。轻量多臂老虎机算法表现更稳定,但仍不及最佳固定模型;非平稳与对抗式老虎机变体未能超越平稳基线。

正文

View PDF HTML (experimental)

Abstract:Game-theoretic benchmarks claim that large language model (LLM) strategic decision-making varies across game types, interaction structures, and capability dimensions. However, they only evaluate strategic performance across individual fixed models. In parallel, contemporary LLM routers pick models under quality-cost trade-offs, but with no notion of a strategic structure. They do not account for an opponent that might be unknown, and that can adapt over time and shift the feedback signal. To address this, we extend the game-theoretic evaluations and define strategic selection as the meta game layered on top of the base game. In each round, a strategic selector fields an LLM from a portfolio of models to navigate a game payoff matrix that is latent and learned online. We find that the evaluation signal is game-specific, and that extracting a reliable signal requires a much higher number of seed runs $N$ compared to traditional benchmarking setups. Evaluating across 5 games and 10 LLMs, we show a model's strategic competence varies significantly depending on the game setup and the opponent faced. Building on this, we implement a suite of selector methods and find that approaches that rely on query embeddings or LLM self-reflection do not consistently capture the underlying strategic signal. A lightweight multi-armed bandit algorithm performs more reliably across games, though it still falls short of the best fixed model. Finally, we show that simple non-stationary and adversarial bandit variants fail to outperform a stationary bandit baseline, pointing to a gap in how current methods handle a shifting opponent in strategic settings.
Comments: NeurIPS workshop on Foundations of Agentic Systems Theory (FAST), 2026
Subjects: Artificial Intelligence (cs.AI); Information Retrieval (cs.IR); Multiagent Systems (cs.MA)
MSC classes: 68T05, 91A80
ACM classes: I.2.11; I.2.6; H.3.3
Cite as: arXiv:2610.18354 [cs.AI]
  (or arXiv:2610.18354v1 [cs.AI] for this version)
  https://doi.org/10.48550/arXiv.2610.18354

arXiv-issued DOI via DataCite (pending registration)

Submission history

From: Arastun Mammadli [view email]
[v1] Tue, 13 Oct 2026 13:21:27 UTC (569 KB)

来源:arXiv:cs.AI · arxiv.org