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Jim Fan· @DrJimFan · X·· 2026-08-22AI 评分45
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NVIDIA 与 Berkeley 开源触觉方法 T-Rex,采用混合 Transformer 双时钟异步架构:慢速视觉运动专家规划动作,快速触觉专家以每个视觉 tick 4 次触觉 tick 实时修正。

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The sense of touch is the most criminally under-explored modality in robotics. Imagine doing sleight of hand wearing thick oven mitts. That's exactly how a robot feels today if it were alive. A magnetic piece snapping into place, a paper cup peeling out of a stack, a USB negotiating its way into the port - all invisible to the camera.

Learning how to feel must be a full-stack co-designed effort. We are open-sourcing a principled methodology called "T-Rex":

1. Tactile as first-class citizen of the model. Our mixture-of-transformer runs two clocks asynchronously: a slow visuomotor expert plans the motion, and a fast tactile expert refines it in real time with high-frequency corrections at 4 "touch ticks" per vision tick. Forces change faster than frames arrive, so the architecture had to as well.

2. Open data. The largest tactile dataset ever released to our knowledge: a 50-hour (~5,500 episodes) high-quality, carefully synchronized robot play corpus, collected on SOTA tactile hand hardware with 22 degrees of freedom. Available today on HuggingFace!

3. Training recipe: T-Rex extends our prior work, EgoScale. Human egocentric videos for pretraining, a diverse dose of tactile robot play for mid-training. Our experiments show this bridges contact-free pretraining to contact-rich manipulation remarkably well.

Pixels are cheap and everywhere, but they run out of steam at the moment of contact. Tactile will carry the last mile. The next scaling curve will be measured in hours of touch.

T-Rex is a great collaboration between NVIDIA and Berkeley: 🧵

来源:Jim Fan · x.com