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HuggingFace Daily Papers(社区热门论文)·· 3 小时前AI 评分44

PROWBench:视频模型能否渲染出程序指定的世界事件?

ROWBench: Do Video Models Render What the Program Specifies?

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研究者推出 PROWBench 基准,用 170 个程序化构建的 episode 和 600 段代理视频,检验视频模型是否忠实渲染程序指定的细粒度世界事件。该基准记录实体状态与带时间戳事件(含镜头外事件)作为可回放世界记录,并据此评估实体控制、长时程记忆,以及基于 VLM 的 Logic-Render Alignment 与 Interaction Success Rate 两项指标。

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Published on Oct 1

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Abstract

Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instruction or physical adherence, but rarely test fidelity to fine-grained, program-specified world events. We introduce PROWBench, comprising 170 programmatically constructed episodes and 600 proxy videos covering diverse scenes and interactions. PROWBench logs entity states and timestamped events, including those outside the camera's field of view, as replayable world records, from which it renders synchronized views and proxy representations. This enables generated videos to be checked against the observable consequences of program execution. An extensible framework constructs scenes, controls behaviors, and can render each camera view in different representations, such as coarse 3D, and bounding boxes. The benchmark covers first- and third-person perspectives, with synchronized multi-view observations available for a subset of episodes. Grounded in these records, PROWBench evaluates entity control, long-horizon memory, and, with two VLM-based metrics, Logic-Render Alignment and Interaction Success Rate, adherence to the prescribed timeline and the visual realization of timestamped engine-recorded events.

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来源:HuggingFace Daily Papers(社区热门论文) · huggingface.co