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arXiv:cs.AI· Yi Xia, Pablo Carrasco Velo, Mudit Paliwal, Ibrahim Khan, Yifan Geng, Mustafa Can Gursesli, Juho Hamari, Ruck Thawonmas·· 6 小时前AI 评分34

SENSE:状态感知的情感导航叙事生成引擎

SENSE: State-aware Emotion Navigation Storytelling Engine

AI 导读

SENSE 是一个状态感知框架,用于生成可游玩的分支视觉小说并支持多轨情感导航。它整合了基于状态的叙事架构 MIND、结构分析器和路径感知上下文管理模块,仅需少量高层输入即可生成多条交叉路线,同时保持角色一致性与叙事因果性。LLM 评判、情感指标与视觉评估显示其在叙事多样性和资源整合上优于基线,初步人类试验显示情感保真度有方向性提升,娱乐性相当。

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Abstract:This paper presents SENSE, a state-aware framework for generating playable branching visual novels with multi-track emotional navigation. Integrating a state-based narrative architecture called MIND, a structure analyzer, and a path-aware context management module, SENSE produces narratives that are both structurally coherent and emotionally rich. From minimal high-level inputs, it generates multiple intersecting routes while preserving character consistency and narrative causality. Evaluations using LLM judges, affective metrics, and visual assessments indicate SENSE outperforms baselines in narrative diversity and robust asset integration, while preliminary human trials show directional improvements in emotional fidelity alongside comparable enjoyment.
Subjects: Human-Computer Interaction (cs.HC); Artificial Intelligence (cs.AI); Multimedia (cs.MM)
Cite as: arXiv:2610.07666 [cs.HC]
  (or arXiv:2610.07666v1 [cs.HC] for this version)
  https://doi.org/10.48550/arXiv.2610.07666

arXiv-issued DOI via DataCite (pending registration)

Journal reference: IEEE Transactions on Games ( Early Access ), 2026, 1 - 11
Related DOI: https://doi.org/10.1109/TG.2026.3733998

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Submission history

From: Yi Xia [view email]
[v1] Tue, 6 Oct 2026 03:02:38 UTC (10,108 KB)

来源:arXiv:cs.AI · arxiv.org