Perplexity 让两个 Computer 智能体在《星际争霸》中实时对战,游戏不暂停、智能体思考时游戏持续推进,Blue 2–Red 5 收场。整套系统由 OpenBW 的 Brood War 运行时、C++ bridge 和每个智能体 4 个游戏工具组成,各智能体只拿到受战争迷雾限制的自身状态,不接收视频输入,录像与镜头控制独立运行。
We got Computer playing StarCraft against Computer, in real time. No pausing. The game keeps running while each agent thinks.
Blue 2 – Red 5
Final match. Blue builds up safely, reaches 41 Dragoons, and moves out. Red is waiting with High Templar and hits the army with Psionic Storm. Blue hadn’t scouted what Red was building.
Computer assembled the whole setup: an OpenBW-based Brood War runtime on a VPS, a C++ bridge, and four gameplay tools per agent. Each agent receives its own fog-of-war-limited game state. Recording and camera control run separately; the agents aren’t given video input.
来源:Aravind Srinivas · x.com