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Rohan Paul· @rohanpaul_ai · X·· 3 小时前AI 评分45
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北京大学与三星的论文提出 TORSI:让慢推理模型在离线阶段研究快模型的失败并写出指令,供快模型在游戏进行中执行。团队构建 RealtimeBench,覆盖 Mario、Snake、Tetris 等 6 款游戏共 180 个任务,推理期间游戏持续运行。

正文

New Peking University and Samsung paper shows that a slow reasoning model can coach a fast model offline, raising its live game score from 13.51 to 24.19.

shows that the stronger reasoning model in paused games can fall far behind a faster model once the game keeps moving.

Many game evaluations pause the world while the model thinks, so slow answers cost nothing. In real settings, a correct action can arrive too late.

They built RealtimeBench, 180 tasks across 6 games like Mario, Snake, and Tetris that keep running during inference. GPT-6.1-sol beat the faster Jev in 5 of 6 games when paused, but scored 1.51 versus 13.51 out of 100 live.

Their fix, TORSI, has the slow model study the fast model's failures between games and write instructions the fast model follows during play. After 2 rounds, Jev's average score rose from 13.51 to 24.19, improving all 6 game types.

For real-time agents, keep a fast model in the loop and use the slow model offline to write and test its instructions.

来源:Rohan Paul · x.com