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jason· @jxnlco · X·· 3 小时前AI 评分33
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Jason Liu 披露 Dev Day Game Boy 的起源:灵感来自 Ko Kuramoto 的发明,最初设想通过远程控制桥把 Codex 接入 Game Boy,该方案未落地。

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How did the Dev Day Game Boy idea start?

There’s something pretty special about making a game and then holding it in your hands.

I’m glad we got to share that feeling with everyone there and wanted to recognize @ko_kuramoto and his team as part of how this started.

The first inspiration came from seeing Ko Kuramoto’s inventions and exploring ideas with him and the nanu team. I loved the tinkering: taking familiar hardware and asking what else it could do. We talked about connecting Codex to a Game Boy through a remote-control bridge.

That part never came together, but I really enjoyed those early conversations.

https://x.com/ko_kuramoto/status/2039679565086462247

@dkundel had the idea to do something for DevDay. @DylanAbruscato pushed for every single person attending to get one and @thsottiaux needed little convincing.

That took us from tinkering with a concept to figuring out how to make thousands.

We ultimately worked with @modretro to bring it to DevDay, just as these models were getting really good at making games!

引用/ (Kuramoto) Ko@ko_kuramoto
ということでWi-Fiに接続して、AIをゲームボーイで駆動させるDaydream、再生産を行います! 開発当初チーム内で話していた「グリードアイランドみたいなゲーム作りたいね」という話にちなんで、800台限定。これ以上は再生産なしです。
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来源:jason · x.com