Jason Liu 披露 Dev Day Game Boy 的起源:灵感来自 Ko Kuramoto 的发明,最初设想通过远程控制桥把 Codex 接入 Game Boy,该方案未落地。
How did the Dev Day Game Boy idea start?
There’s something pretty special about making a game and then holding it in your hands.
I’m glad we got to share that feeling with everyone there and wanted to recognize @ko_kuramoto and his team as part of how this started.
The first inspiration came from seeing Ko Kuramoto’s inventions and exploring ideas with him and the nanu team. I loved the tinkering: taking familiar hardware and asking what else it could do. We talked about connecting Codex to a Game Boy through a remote-control bridge.
That part never came together, but I really enjoyed those early conversations.
https://x.com/ko_kuramoto/status/2039679565086462247
@dkundel had the idea to do something for DevDay. @DylanAbruscato pushed for every single person attending to get one and @thsottiaux needed little convincing.
That took us from tinkering with a concept to figuring out how to make thousands.
We ultimately worked with @modretro to bring it to DevDay, just as these models were getting really good at making games!
ということでWi-Fiに接続して、AIをゲームボーイで駆動させるDaydream、再生産を行います! 開発当初チーム内で話していた「グリードアイランドみたいなゲーム作りたいね」という話にちなんで、800台限定。これ以上は再生産なしです。在 X 查看被引用的帖子
来源:jason · x.com