跳到正文
原文
jason· @jxnlco · X·· 3 小时前AI 评分45
AI 导读

OpenAI Dev Day 上送给每位参会者的 Game Boy 源于 Jason Liu 与 Ko Kuramoto 及 nanu 团队的早期探索,最初设想通过远程控制桥接将 Codex 连接到 Game Boy,但该方案未落地。

正文

How did the Dev Day Game Boy idea start?

There’s something pretty special about making a game and then holding it in your hands.

I’m glad we got to share that feeling with everyone there and wanted to recognize @ko_kuramoto and his team as part of how this started.

The first inspiration came from seeing Ko Kuramoto’s inventions and exploring ideas with him and the nanu team. I loved the tinkering: taking familiar hardware and asking what else it could do. We talked about connecting Codex to a Game Boy through a remote-control bridge.

https://x.com/ko_kuramoto/status/2042959996041023792?s=20

That part never came together, but I really enjoyed those early conversations.

@dkundel had the idea to do something for DevDay. @DylanAbruscato pushed for every single person attending to get one and @thsottiaux needed little convincing.

That took us from tinkering with a concept to figuring out how to make thousands.

We ultimately worked with @modretro to bring it to DevDay, just as these models were getting really good at making games!

引用/ (Kuramoto) Ko@ko_kuramoto
この時代にゲームボーイの新作を開発しました。 しかも、カートリッジをWi-Fi接続可能な形に魔改造。 ネット経由でゲームボーイ上で生成AIが動きます。 AIと会話して誰が殺人犯か、謎を解け。 #スーパーゲ制デー
在 X 查看被引用的帖子

来源:jason · x.com