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arXiv:cs.AI· Haoyue Yang, Jingyao Li, Zhengfan Wu, Jing Liu, Xuanle Zhao, Kang Liu·· 4 小时前AI 评分40

GameGo:用真实资产锚定的合成轨迹训练游戏开发智能体

GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets

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GameGo 是一个将简短游戏创意转化为完整产品需求文档的可扩展框架,并据此构建了覆盖 2D、2.5D、3D 游戏的 55,060 条开发轨迹数据集 GameGoData 和含 124 个游戏查询的基准 GameGoBench,训练出的 GameGoCoder 在游戏开发基准上超越同规模基线、接近前沿模型。代码、数据集与模型将全部公开。

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Abstract:Recent advances in Large Language Models (LLMs) have demonstrated remarkable capabilities in web front-end execution, with browser-based game generation emerging as a particularly prominent frontier. While previous efforts frequently rely on complex multi-turn workflows or focus on static game evaluation benchmarks, this work targets direct end-to-end real-world game synthesis driven by coding agents. However, generating complex games directly from sparse user queries often forces coding agents to make underspecified assumptions, yielding incomplete mechanics, disconnected gameplay flows, and limited visual aesthetics. To resolve this issue, this paper presents GameGo, a scalable framework that systematically transforms brief game seeds into comprehensive Product Requirements Documents grounded in industry game-development practices. To retain core gameplay constraints without restricting design exploration, GameGo uses task-specific dynamic compression to maximize information density while preserving instruction following. Based on this pipeline, GameGoData is constructed with 55,060 development trajectories across 2D, 2.5D, and 3D games, alongside GameGoBench, a benchmark comprising 124 diverse game queries. Training GameGoCoder on GameGoData yields a model that outperforms matched baselines and is comparable to frontier models across gamedev benchmarks. All code, datasets, and models will be made publicly available.
Subjects: Artificial Intelligence (cs.AI)
Cite as: arXiv:2610.06910 [cs.AI]
  (or arXiv:2610.06910v1 [cs.AI] for this version)
  https://doi.org/10.48550/arXiv.2610.06910

arXiv-issued DOI via DataCite

Submission history

From: Haoyue Yang [view email]
[v1] Fri, 2 Oct 2026 17:05:07 UTC (22,532 KB)

来源:arXiv:cs.AI · arxiv.org