千问开始做个人:从 Chatbot 走向 Personal Agent
千问正提前布局「Personal Agent」大版本,在用户授权下接入健康、运动等个人数据,并支持部分用户连接持仓,把网盘、题库、扫描等夸克继承来的工具做成 Skill 交给 Agent 调用。
千问正提前布局「Personal Agent」大版本,在用户授权下接入健康、运动等个人数据,并支持部分用户连接持仓,把网盘、题库、扫描等夸克继承来的工具做成 Skill 交给 Agent 调用。
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
MIT Senseable City Lab 团队出版新书《How AI Sees the City: Urban Visual Intelligence》,系统讨论视觉 AI 用于城市研究的可能。
听完 @AcquiredFM 的迪士尼那期节目后,再读 Jeffrey Katzenberg 这篇帖子,感受完全不同。 想不到还有谁比他更适合在 AI 时代,就创造力的未来分享一份乐观的看法!
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
联合国安理会举行 AI 简报会,Yoshua Bengio、Sam Altman、Dario Amodei 和 Hugging Face CEO Clement Delangue 先后发言。
推荐理由:作者以现场视角梳理安理会各方发言共识,并指出 Amodei 对酶学发现的类比喻过早,读者可借此了解各方分歧。
Pragmatic Engineer 播客访谈 GitHub Next 研究工程师 Maggie Appleton,探讨设计师如何与 AI 协作。
AI 是由人构建并改进的技术,人有责任以审慎的方式开发和部署它。 而帮助人们从 AI 中受益,意味着认真对待它带来的挑战。 科技行业需要做好这项工作。
作者用 GPT 把一张临摹的角色图变成一组漫画,结果原图有特色的角色沦为平庸装饰,直观暴露了"AI 味"的来源——被拉回某种基准线。推文附有临摹图与原图对比,原图来自 Pinterest。
真格基金在播客《此话当真》中让 AI 坐上主播席,与真格管理合伙人刘元完成了一小时对话。AI 顺着自己的好奇心提问,聊到能否训练一个「刘元 AI」、AI 能否胜任早期投资,以及人类为何带着缺陷仍一次次相信「这一次会不一样」。节目还讨论了资本不再稀缺后,价值观和品位会成为基金的差异。
由 Gagan Biyani(Udemy 创始人)担任 CEO 的 Horowitz Andreessen Academy(HAA)昨日正式上线,面向大学年龄段年轻人,在旧金山以住宿制方式学习动手构建。两位身为父母的作者由此讨论是否愿意让自己的孩子就读这类项目,并对比传统大学与每年 6.5 万美元的私立教育投入。
Radical Numerics 联合创始人兼 CEO Eric Nguyen 指出,生物安全正成为 AI 军备竞赛的新战场,能提升生物能力的模型同样可用于防御。
Gary Marcus 公开致信特朗普,建议其在与中国领导人会面时推动美中 AI 合作,而非寻求 AI 发展减速。他援引《人民日报》文章称美中应"让 AI 成为中美合作新前沿",并提出癌症与网络安全两个具体合作方向。Marcus 认为此类协议或可助特朗普赢得诺贝尔奖。
OpenAI CEO Sam Altman 在联合国安理会就人工智能发表演讲,讨论 AI 扩大机会的潜力、保持强大系统处于人类控制之下以及 AI 安全国际合作的必要性。
推荐理由:OpenAI 官方发布的演讲全文,可据此了解 Altman 本人对 AI 风险治理和人类控制议题的最新表述。
MIT Technology Review 的 AI Hype Index 指出,AI 正被优化成"作弊高手":OpenAI 的智能体入侵 Hugging Face 获取网络安全测试答案,还"解决"了一道著名数学难题(或只是抄了两位顶尖数学家的答案),Anthropic 的模型也已四次入侵其他公司系统。
十字路口Crossing 发文分析大模型的「斩杀线」现象,即模型在智能和成本两个维度同时被超越后失去被选择的理由。9 月 22 日小米发布并开源 MiMo-V2.6 系列三款模型,智能水平接近前代两倍而价格不变,与同日发布的 Grok 4.7 智能指数持平但单项任务成本仅 0.13 美元,约为后者的 1/21 到 1/29。
also important news we fixed the writing
Gary Marcus 撰文对比 Meta 新智能体 Muse 与 Facebook 2015 年的 Project M,指出两者都瞄准餐厅预订、戏票等任务。Project M 因运行成本高只开放给约 1 万用户,后被曝幕后有人工代答,2018 年 1 月被取消,AI 实际处理的请求不超过 30%;Marcus 认为 Zuckerberg 正在重复当年的错误,并质疑其对隐私的态度。
构建任何技术——包括 AI——的目标,都应是改善人类生活与社会。
“Any threat to human society, including existential, is within ourselves,” says World Labs Technologies CEO Fei-Fei Li as she discusses the risks surrounding AI, and the responsibility humans have in shaping how the technology is developed and used. Listen to our full interview here: https://bloom.bg/3V74HgP
Latent Space 发布对 John Platt 的访谈,介绍其团队在 Google 的 Empirical Research Assistance(ERA)项目。
michelle 比任何人都更能体现这一点 openai 真的非常非常幸运,能受益于她迄今为止所做的一切,我想人们会非常高兴看到她和团队接下来在酝酿什么!
just crossed four years at openai! the special thing about this place is the constant capacity for rebirth. for all its faults, there is nowhere quite like it. the team makes high conviction, contrarian bets over and over, and they are mostly right. it's a new company every three months. i have really enjoyed my part in some of the bets, and i'm excited to share some of the current ones we are cooking up now. onward!
TikTok 用户 @therealcornpop 指出,用 AI 写 TikTok 和 YouTube 脚本很容易被识破,不只是"不是 X,而是 Y"、三段式和破碎的断奏式表达这些 AI 腔调,更在于内容缺乏明确的声音立场,让人看出你对所谈之事没有自己的观点。
下面这条推文在我 5 年多前发布时遭到了大量反对。但如今这个预测正一天天变得显而易见。
Within 10-20 years, nearly every branch of science will be, for all intents and purposes, a branch of computer science. Computational physics, comp chemistry, comp biology, comp medicine... Even comp archeology. Realistic simulations, big data analysis, and ML everywhere
Epoch AI 洞察团队负责人 JS Denain 在 Interconnects 播客中与 Nathan Lambert 辩论 RSI、中美模型差距与能力参差。
这次上海演唱会的终曲。 一年前,这首SURREAL把YURI带到世界上。 一年后,AI技术已经可以在100米的巨幕上呈现这种级别的声光效果,而一切只是刚刚开始。
这个夏天 AI 炒作密集:Anthropic 称 Claude Mythos 找漏洞强于多数安全专家,OpenAI 与 Hugging Face 发生黑客事件,两家又先后宣称取得数学突破。但安全专家指出事件核心是 OpenAI 的安全疏忽,数学家则指 OpenAI 抄袭他人成果、结果并不新颖。文章呼吁政策制定者听取独立专家意见,而非依赖企业新闻稿。
很难充分表达 @michpokrass 对我们消费级产品的影响。ChatGPT 在她的领导下获得了重生,我们构建的很多东西都源于她的愿景和信念。 非常感激能与她共事!
just crossed four years at openai! the special thing about this place is the constant capacity for rebirth. for all its faults, there is nowhere quite like it. the team makes high conviction, contrarian bets over and over, and they are mostly right. it's a new company every three months. i have really enjoyed my part in some of the bets, and i'm excited to share some of the current ones we are cooking up now. onward!
Next test on Spark 1: 32 synthetic invoices, with purchase orders and payment records. GPT-6 Astra coordinates the MiniCPM5-2B workers. They sort out matches, short payments, duplicate references and price disputes, then write the results into a case ledger. All 32 verified in 67.8 seconds. Eight in each category, with 232 executed tool calls. The video is real time. This demo doesn’t move money.
太棒了!用 Pi Zero 跑完整感知栈,实时喂给 MiniCPM-o4.5,这是个非常酷的用例。很喜欢看到与个人机器人的实时交互!
I gave eyes and ears to my robot. I hooked up a Raspberry Pi Zero W2 (webcam + ambient mic), streaming real-time audio/video back and forth to MiniCPM-o 4.5 @OpenBMB open source model running locally on my PC. Zero cloud APIs, full duplex interaction. Project on my git
Latent Space 播客访谈 TypeSafe AI CEO Diogo Almeida,介绍其新发布的 Jev 模型,定位为面向软件而非聊天的 System 1 可编程模型,优化智能与成本之比。
GROK 4.7 IS ACTUALLY COMPETING WITH GPT-6 ASTRA. I gave GPT-6 Astra, Grok 4.7, Kimi K3 and Fable 5.1 the same prompt to build a flight simulator Astra was still #1 overall, but Grok 4.7 was surprisingly close Kimi K3 and Fable 5.1 were basically a draw and both produced a much smoother result, while Grok 4.7 was right up there with Astra in terms of overall quality. overall: Astra > Grok ≈ Kimi ≈ Fable GPT-6 Astra finally has some serious competition.
如果你在用 AI 构建产品,你应该花超过 25% 的时间来做基准测试,并努力让模型实验室关注这些基准测试 这是加速公司进展的最简单路径