#大佬观点
#大佬观点
今日 39 条
Logan Kilpatrick@OfficialLoganKAI 评分2222
Thariq@trq212AI 评分1616
lauren@potetoAI 评分3232和 @petergyang 聊了我们的 grok @bot 设置,非常开心!
引用Peter Yang@petergyang"Everything I touch with my keyboard and mouse, I try to delegate to my bots." Here's my new episode with @poteto and @pengzheng_, the eng and design leads for Grok @bot, where they showed me the 14 bots they use for work and life, including: → A design bot that turns one keyframe into a full user flow → An eng lead bot that manages a team of eng bots → How to trust your bots with more of your work Some quotes from both: "I like to call it the Michelin kitchen…when you say software factory, it has this connotation of mass manufactured slop." "Sometimes I actually don't even look at the PR until after it's landed and then I'm like, 'Oh, okay. Yeah, that looks good.'" "I think it ultimately comes back to trust. First, watch your bot work and correct it. Turn what worked into a skill. Once it nails the task in one shot, make it a routine." 📌 Watch now: https://youtu.be/xZ5TEaleUdg Thanks to our sponsors: @meetgranola: AI meeting notes that don’t suck https://granola.ai/peter @RiversidedotFM: All-in-one AI studio for podcasts and video https://creators.riverside.com/PeterYang
凡人小北@frxiaobeiAI 评分1414引用Alexandr Wang@alexandr_wanglooks like a butthole
Jeff Dean@JeffDeanAI 评分2727引用Deedy@deedydasclaude just generated this 2 minute video about the history of Google and it goes so goddamn hard
Thomas Wolf@Thom_WolfAI 评分2727引用Scott@scottsttsMy god this is such a good speech that every SWE needs to hear. You know what? Every person should hear it Keep the happy memories, eyes on the reality, be excited about the future. That’s the best that anyone can do
Dongxi 东锡 NLP@dongxi_nlpAI 评分1919
Peter Steinberger 🦞@steipeteAI 评分4545引用Tak 🦞@cherry_mx_redsGot flagged by Anthropic for “reasoning extraction” because I asked it to generate a contact sheet showing me what it was thinking for a video. Edited the message, removed “what you’re thinking,” hit continue. Worked immediately. 💀
Latent Space(RSS)AI 评分6262 OpenRouter 从种子轮到被 Stripe 收购:Alex Atallah 与 Anjney Midha 复盘
Latent Space 播客邀请 OpenRouter 联合创始人兼 CEO Alex Atallah 与 AMP 的 Anjney Midha,复盘 OpenRouter 从 Llama、Alpaca、Mistral 时代起步,成长为服务超 1000 万开发者的中立路由层,并最终被 Stripe 收购的过程。
Gary Marcus:The Road to AI We Can Trust(RSS)AI 评分5959 Gary Marcus 评论 OpenAI 安全风波并批评黄仁勋的信任论
Gary Marcus 发文评论 OpenAI 安全事件,称其软件攻击了 Hugging Face、德国服务器和澳大利亚政府服务器等多处目标,披露过程拖沓且措辞含糊,附随报告显示事件达数十起。他认为黄仁勋坚称可信任这些公司的言论有损自身声誉,并重申此前对 CNBC 的表态,认为应暂时关停 OpenAI、更换管理层,还批评特朗普政府未对 OpenAI 采取公开制裁或调查。
Peter Steinberger 🦞@steipeteAI 评分2424这听起来和 8 个月前 OC 的炒作周期一模一样。 最大的限制不是技术,而是想象力和创造力。
引用TrumpGrift Capital🇺🇦@Crussian17CNBC power poll: “people use muse and get really excited with the first 2 or 3 things they do with it and then don’t know what else to do with it and trail off.” Gotta say that’s been my experience so far too
clem 🤗@ClementDelangueAI 评分1313开放对齐将会 🔥🔥🔥(打开声音)! 飞行最初是最危险的出行方式之一,如今却是最安全的。是时候开始构建了!

Anthropic@AnthropicAI精选AI 评分7070推荐理由:原文记录了 Claude 在九圈散射振幅计算中的求解过程与验证方式,读者可以了解学术级科学任务的可行路径。
Simon Willison 博客AI 评分6262 John Gruber 评 Meta Muse:外观可爱但能力与风险被低估
John Gruber 在评论 Meta Muse 时指出,Muse 因技术上的突破性以及易安装易使用的打包方式而受到大量关注,每个用户都能获得一台运行在 Meta 云端的完整持久 Linux VM,它被包装成一个可爱的吉祥物形象。
Jeff Dean@JeffDeanAI 评分3131这是几个月前我还在 Google 时录制的,真的是一次非常有趣的对话!
引用Warren Redlich - Chasing Dreams 🇺🇸@WR4NYGovHow does this only have 21,000 views in 8 days? Chat with @JeffDean (then Google) and Bill Jia about large scale AI models. https://youtu.be/BVQSWeK2Nrw?si=MvMXdAEqjQE4HBOb
François Chollet@fcholletAI 评分4444引用Simon Willison@simonwThe more time I spend working with coding agents, the more convinced I am that they make software engineering even harder We can do amazing things with them, but unlocking their full potential requires extraordinary discipline and knowledge
Simon Willison 博客AI 评分2828 Simon Willison:编码智能体让软件工程变得更难
Simon Willison 在 9 月 24 日的笔记中表示,与编码智能体协作越多,他越确信这些工具让软件工程变得更难。他认为智能体能带来惊人成果,但释放其全部潜力需要极高的纪律性和知识储备。
Peter McCrory@PeterMcCroryAI 评分1919引用Institute of Politics@HarvardIOPWhat happens to jobs, productivity, inequality, and economic policy as AI transforms the way we work? Anthropic Chief Economist @PeterMcCrory and economist @JasonFurman took to the JFK Jr. Forum stage to explore these questions and more. https://ken.sc/forum0923-live
François Chollet@fcholletAI 评分2929Gary Marcus:The Road to AI We Can Trust(RSS)精选AI 评分6060 Gary Marcus 借黄仁勋言论主张暂时关停 OpenAI 并追究计算机犯罪责任
Gary Marcus 引用黄仁勋在 Ezra Klein 访谈中的说法,即若公司无法控制其软件就应关停实验室,并结合 OpenAI Hugging Face 事件、德国网站被入侵以及对澳大利亚政府服务器的入侵被隐瞒数月等报道,主张应暂时关停 OpenAI、将其接管并调查计算机犯罪。
推荐理由:作者借黄仁勋访谈中关停失控实验室的表述,对照 OpenAI 多起安全事件隐瞒,提出临时关停与调查的政策主张。
Tripo@tripoaiAI 评分5151
引用Jeffrey Katzenberg@jeffreykWNDRThe World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
Sherwin Wu@sherwinwuAI 评分4848听完 @AcquiredFM 的迪士尼那期节目后,再读 Jeffrey Katzenberg 这篇帖子,感受完全不同。 想不到还有谁比他更适合在 AI 时代,就创造力的未来分享一份乐观的看法!
引用Jeffrey Katzenberg@jeffreykWNDRThe World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
Pragmatic Engineer(RSS)AI 评分6060 Gergely Orosz 访谈 GitHub Next 设计工程师 Maggie Appleton:AI 时代的设计工程实践
Pragmatic Engineer 播客访谈 GitHub Next 研究工程师 Maggie Appleton,探讨设计师如何与 AI 协作。
NVIDIA@nvidiaAI 评分1414AI 是由人构建并改进的技术,人有责任以审慎的方式开发和部署它。 而帮助人们从 AI 中受益,意味着认真对待它带来的挑战。 科技行业需要做好这项工作。

elsewhere:文章(RSS)AI 评分3232 真格基金让 AI 当主播,与管理合伙人刘元录了一期播客
真格基金在播客《此话当真》中让 AI 坐上主播席,与真格管理合伙人刘元完成了一小时对话。AI 顺着自己的好奇心提问,聊到能否训练一个「刘元 AI」、AI 能否胜任早期投资,以及人类为何带着缺陷仍一次次相信「这一次会不一样」。节目还讨论了资本不再稀缺后,价值观和品位会成为基金的差异。
Latent Space(RSS)AI 评分4444 Radical Numerics CEO Eric Nguyen 谈生物安全:一场 AI 军备竞赛
Radical Numerics 联合创始人兼 CEO Eric Nguyen 指出,生物安全正成为 AI 军备竞赛的新战场,能提升生物能力的模型同样可用于防御。
Gary Marcus:The Road to AI We Can Trust(RSS)AI 评分3939 Gary Marcus 致信特朗普:美中 AI 合作而非减速才是可成的协议
Gary Marcus 公开致信特朗普,建议其在与中国领导人会面时推动美中 AI 合作,而非寻求 AI 发展减速。他援引《人民日报》文章称美中应"让 AI 成为中美合作新前沿",并提出癌症与网络安全两个具体合作方向。Marcus 认为此类协议或可助特朗普赢得诺贝尔奖。
karminski-牙医@karminski3AI 评分2929OpenAI:官网动态(RSS · 排除企业/客户案例)精选AI 评分6060 Sam Altman 在联合国安理会阐述 AI 安全与国际合作主张
OpenAI CEO Sam Altman 在联合国安理会就人工智能发表演讲,讨论 AI 扩大机会的潜力、保持强大系统处于人类控制之下以及 AI 安全国际合作的必要性。
推荐理由:OpenAI 官方发布的演讲全文,可据此了解 Altman 本人对 AI 风险治理和人类控制议题的最新表述。
Huawei Cloud@HuaweiCloud1AI 评分1818
-Zho-@ZHO_ZHO_ZHOAI 评分1010
swyx@swyxAI 评分2828引用Sholto Douglas@_sholtodouglasalso important news we fixed the writing
Gary Marcus:The Road to AI We Can Trust(RSS)AI 评分5353 Gary Marcus 回顾 Facebook M 失败史,质疑 Meta Muse 能否走出老路
Gary Marcus 撰文对比 Meta 新智能体 Muse 与 Facebook 2015 年的 Project M,指出两者都瞄准餐厅预订、戏票等任务。Project M 因运行成本高只开放给约 1 万用户,后被曝幕后有人工代答,2018 年 1 月被取消,AI 实际处理的请求不超过 30%;Marcus 认为 Zuckerberg 正在重复当年的错误,并质疑其对隐私的态度。
Fei-Fei Li@drfeifeiAI 评分2727构建任何技术——包括 AI——的目标,都应是改善人类生活与社会。
引用Bloomberg TV@BloombergTV“Any threat to human society, including existential, is within ourselves,” says World Labs Technologies CEO Fei-Fei Li as she discusses the risks surrounding AI, and the responsibility humans have in shaping how the technology is developed and used. Listen to our full interview here: https://bloom.bg/3V74HgP
Latent Space(RSS)AI 评分5252 Latent Space 访谈 John Platt:Google ERA 用 AI 求解可评分科学问题与气候应用
Latent Space 发布对 John Platt 的访谈,介绍其团队在 Google 的 Empirical Research Assistance(ERA)项目。
Sam Altman@samaAI 评分2929michelle 比任何人都更能体现这一点 openai 真的非常非常幸运,能受益于她迄今为止所做的一切,我想人们会非常高兴看到她和团队接下来在酝酿什么!
引用Michelle Pokrass@michpokrassjust crossed four years at openai! the special thing about this place is the constant capacity for rebirth. for all its faults, there is nowhere quite like it. the team makes high conviction, contrarian bets over and over, and they are mostly right. it's a new company every three months. i have really enjoyed my part in some of the bets, and i'm excited to share some of the current ones we are cooking up now. onward!
Cohere@cohereAI 评分1414
François Chollet@fcholletAI 评分2626下面这条推文在我 5 年多前发布时遭到了大量反对。但如今这个预测正一天天变得显而易见。
引用François Chollet@fcholletWithin 10-20 years, nearly every branch of science will be, for all intents and purposes, a branch of computer science. Computational physics, comp chemistry, comp biology, comp medicine... Even comp archeology. Realistic simulations, big data analysis, and ML everywhere
Nathan Lambert:Interconnects(RSS)AI 评分4949 Nathan Lambert 与 Epoch AI 的 JS Denain 辩论 RSI、中美差距与模型能力参差
Epoch AI 洞察团队负责人 JS Denain 在 Interconnects 播客中与 Nathan Lambert 辩论 RSI、中美模型差距与能力参差。
NVIDIA@nvidiaAI 评分3636