MIT 提出 HardFlow:让生成式 AI 满足安全关键场景的硬约束
MIT 研究人员提出 HardFlow,一种在部署阶段即可用于预训练生成模型的即插即用方法,让模型在机器人操作、迷宫导航和文本引导图像编辑等任务中实现完美的硬约束满足,同时解的质量持续优于基线方法。
MIT 研究人员提出 HardFlow,一种在部署阶段即可用于预训练生成模型的即插即用方法,让模型在机器人操作、迷宫导航和文本引导图像编辑等任务中实现完美的硬约束满足,同时解的质量持续优于基线方法。
🍾🍲 Saturday Robotics x IROS 2026 — Robotics Research Night 👉🏻 https://luma.com/tzbw7n61 We’re bringing a high-signal evening of robotics research to Pittsburgh on September 28. After a full day at IROS, we’ll bring together researchers, engineers, founders, students, and investors for technical discussions, networking, and a series of ~10-minute lightning talks. Tentative preview of the current lineup: 🤖 1. PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball Gary Yang @lzyang2000 (@Caltech) Perception-aware reinforcement learning + Control Barrier Functions for whole-body humanoid safety. Demonstrated on a Unitree G1, with 19/20 successful dodges and zero falls in real-world experiments. 🧠 2. How In-Context Learning Is Reshaping Robot Learning Data at Scale AaronLi (@RhodaAI) Exploring how in-context learning can change the way we think about robot learning data, scaling, and generalization. 🧪 3. X2Real: An eXtensive Simulation Benchmark for Real-World Generalist Policies Liangwang Ruan (@XSquareRobot) A new simulation benchmark built around faithfulness, diversity, and fairness, with 44 hierarchical long-horizon tasks across 10 capability dimensions and a reported 0.84 simulation-to-real correlation. 🦾 4. Rethinking Generalist Robotic Manipulation: Architecture, Data and Inference for Real-World Deployment Peiyan Li (Chinese Academy of Sciences, @CAS__Science) 3D VLA architectures, memory augmentation, ego/UMI human priors, large-scale robot pretraining, and inference-time contextual learning for deployable generalist manipulation. 🎯 5. HiRE: Hindsight Reward Editing for Policy Finetuning Haoyi Niu @t641769919 (@UCBerkeley) Accepted at CoRL 2026. A training-free approach to reward editing that uses successful and failed trajectories to identify “trap states” and provide denser, control-aware feedback for RL. 🔥 6. Lightning Talk — Open Slot We’re opening one additional slot for a technically deep research talk, new project, frontier paper, demo, open problem, or startup technical insight. 10 minutes. A few slides. One sharp technical idea. No fluff. Topics include World Models, Physical AI, Humanoids, VLAs, Robot Foundation Models, Manipulation, RL, Simulation & Sim-to-Real, Spatial Intelligence, Computer Vision, and Embodied AI. 📍 Pittsburgh 📅 September 28, 2026 🕠 5:30–9:30 PM 🍾 Networking + Technical Talks + Research Discussion 📩 junfanzhu98@gmail.com See you in Pittsburgh. 🤖 #IROS2026 #Robotics #PhysicalAI #RobotLearning #WorldModels #HumanoidRobotics #VLA #EmbodiedAI #RobotFoundationModels
MIT 与自动驾驶公司 Motional 提出 Concept-Wrapper Network(CW-Net),将自动驾驶深度学习规划器的内部推理翻译为"接近停驶车辆""靠近骑行者"等可理解概念,且不改变原有驾驶性能。该模块用 1.3 亿个自动驾驶场景样本训练,在私人测试跑道的实车测试中帮助安全员更准确预判车辆行为,大规模模拟实验也得到类似结果,相关研究已发表于 Nature。
不止是双臂。 具身 AI 的起点。 LEMO by Galaxea —— 一个平台,开箱即用,即刻开始构建。 🦾 让创造更快发生。
NVIDIA 介绍用 Omniverse NuRec 解决同一套感知软件换装到 SUV、轿车等不同车型后传感器布局、标定、视场与遮挡变化导致感知结果改变的问题。原文未披露具体版本号、参数规模或性能数字。
We have a huge news to share today! Today we are unveiling the first truly accessible RL robot - welcome Microduck A 25 cm tiny open-source biped with 15 actuators and packed with sensors (camera, speaker, LiDAR, NFC, bluetooth, wifi, etc) that you train yourself with reinforcement learning. It's also playable out of the box with more than half a dozen fun and playful pre-trained policies to have it walk, sit, crouch, roller-skate, pick up objects with its articulated beak, and recover on its own. And all for less than $400. See all the details, play with the simulator and order it at: https://pollen-robotics.com/microduck/ (video with sound on 🔊)
Kengo 夺冠了!🏆 星海图的双足人形机器人在 WORLD HUMANOID ROBOT GAMES(2026)自由体操比赛中夺得第一名。 为运动而生——并准备好走得更远。
NVIDIA 技术博客介绍用 AI 智能体训练跨形态机器人导航策略的方法。导航要求机器人持续定位、理解变化的环境、选择路线并避障,而迁移到新机器人或新场景往往需要新的数据、仿真资产和机器人接口。
感谢我们的全球合作伙伴,在北京 WRC 2026 共度了一个美妙的夜晚。精彩的对话、大胆的想法,以及对具身智能的共同愿景。下次见!#EmbodiedAI #WRC2026 #Galaxea
Google DeepMind 回顾了从 DQN 玩 Atari 到 AlphaStar 打 StarCraft II 的 15 年游戏 AI 研究历程,并宣布与游戏开发商合作打造新玩法原型。
Hugging Face 博客与 AWS Strands Robots 团队演示了在单个 Agent 中跑通机器人数据闭环:录制演示同步到 Storage Bucket,通过 Xet 内容定义分块实现字节级去重上传,再用 stream_dataset() 直接从 Hub 流式读取训练,无需先下载整个数据集。
MIT CSAIL 与清华研究人员提出预训练方法 GeoPT,通过 130 万条"合成动力学"样本让仿真模型学习物理规律,达到峰值性能的速度比领先模型快 2 倍,所需数据最多减少 60%。在工业基准上,GeoPT 在速度、精度和效率上超越 SOTA 模型,模拟船体受风浪时用 60% 更少标注数据、达到峰值精度快 4 倍,并能在数秒内完成超 1 亿网格点的高保真仿真。
MIT CSAIL 主任 Daniela Rus 获 2026 年巴伐利亚州长高科技奖,表彰其在机器人、人工智能与自主系统领域的贡献,该奖由巴伐利亚州政府与巴伐利亚科学院联合颁发,是德国奖金最高的技术与工程奖项。
Google DeepMind 发布 Gemini Robotics ER 2,面向机器人的具身推理模型,支持视频理解、任务进度跟踪、工具编排与多机器人协作,并可将执行交给下层 VLA 模型。
推荐理由:官方发布给出进度分类、moment finding 等具体数字和公开 API 入口,读者可以据此评估其机器人编排与视频理解能力。
Google DeepMind 发布 Gemini Robotics 2 系列,包含全身控制的 VLA 模型、具身推理模型 ER 2 和可本地运行的 On-Device 2。
推荐理由:官方完整说明了三个模型的能力分工、适配速度与安全基准,读者可以据此了解具身智能模型的实际能力边界。
NVIDIA 推出 Cosmos-H-Dreams,一个面向手术机器人的实时、动作条件生成式仿真器,通过 FlashDreams 推理库在单张 RTX PRO 6000 GPU 上运行,支持人与策略闭环交互控制。
Pollen Robotics 发布开源低成本系统 Grabette,用手持夹持器录制约 490€ 的演示数据,无需机器人或遥操作设备,即可自动转成 LeRobot 格式的机器人可用数据集。
Jim Fan 团队发布 RoboTTT,将机器人模型原生扩展到 8000 timestep 上下文(约 5 分钟的肌肉记忆),推理成本恒定,并称比此前 SOTA 推进 3 个数量级。
MIT 团队发布 FloatForm 系统,由 21 厘米见方的方形机器人船组成,可自主组装成刚性结构、拆解并重组,单次运行耗时 4 至 8 分钟。该系统仅需轻量中央规划器分配最终位置,其余导航与避碰由机器人自身完成,仿真显示可平滑扩展至 64 艘的集群。相关论文已发表于 Nature Communications。
Mistral 发布首个具身导航模型 Robostral Navigate,8B 参数,仅靠单个普通 RGB 摄像头、无需 LiDAR 或深度传感器,在 R2R-CE validation unseen 上达到 76.6% 成功率,比最佳单摄像头方案高 9.7 分、比最佳多传感器方案高 4.5 分。
Hugging Face 发布 LeRobot v0.6.0,引入 VLA-JEPA、FastWAM、LingBot-VA 等世界模型策略,新增 GR00T N1.7、MolmoAct2、EO-1 等 VLA,以及统一奖励模型 API(Robometer、TOPReward)。
推荐理由:发布方系统列出世界模型策略、奖励模型 API、新基准与部署 CLI 等更新,读者可以据此评估机器人学习工作流的变化。
ENPIRE -> ASPIRE,我们 Physical AutoResearch 系列的第二项工作。我们正在构建机器人自我改进的组件,一次一个 /skill。
Today, we give robots a /skills library that self-evolves and compounds indefinitely! Introducing ASPIRE: a robot solving its 100th task is no longer as clueless as solving its first. Coding agents observe multimodal sensory traces from simulation and real robots, launch an evolutionary search over control programs, and distill the best know-how into an ever-expanding library. ASPIRE is a new type of continual learning: "training" is skill refinement instead of gradient descent. "Trained model" is a repo of sensorimotor skills instead of floating weights. “Distributed training” is a panel of agents each practicing a different skill instead of sharded minibatches. Here's the beauty: ASPIRE gives the tired terms "sim2real transfer" and "cross-embodiment transfer" a whole new meaning. Bridging the sim-to-real gap is notoriously brutal. An end-to-end policy has to swallow both the visual shift (sim looks toyish next to a real camera) and the subtle contact physics it never quite gets right. ASPIRE sidesteps the mess, because it doesn't ship pixels or weights across the gap, but ships the know-how. The robot still has to practice in the real world, not zero-shot, but it gets there way faster because it isn't rediscovering the strategy from scratch. Same for going single-arm to bimanual hardware, which usually requires new data and retraining from zero. ASPIRE achieves up to ~10x cut in "transfer learning” tokens (yes, tokens are the new unit of *training* compute ;) Check out our gallery of 150+ tasks and 90+ skills the robots taught themselves, all on the website! Kind of wild that we can ship the "learned weights" as an HTML page rather than a GGUF. We'll open-source the full stack so your own robot library starts compounding from ours! Deep dive in thread:
蚂蚁 inclusionAI 在 GitHub 开源 Universal-Manipulation-Exoskeleton 项目,通过实时力矩反馈学习柔顺的全身操作策略。该仓库聚焦全身策略学习与力反馈控制,具体模型规模、benchmark 与可用性细节尚未在标题与摘要信息中披露。
MIT 研究人员推出名为 Gleanmer 的系统级芯片,能让小型自主机器人仅用约 6 毫瓦功耗实时构建详细 3D 环境地图,功耗仅相当于一颗 LED。该芯片结合 GMMap 算法与专用硬件,用高斯椭球体替代传统体素表示障碍物与自由空间,单次处理深度图像即可生成高斯分布,无需存储整张图像。该成果已在 IEEE VLSI Symposium 上展示,也有望用于轻量 AR 头显。
Google DeepMind 推出为期三个月的 Robotics 加速器,从欧洲选出 15 家机器人初创公司,本周在伦敦启动,它们将获得 Google DeepMind 与 Google 的技术指导,并可使用其 AI 技术栈和 Gemini 机器人模型。